
Castlevania II: Belmont's Revenge Image: Damien McFerran / Time Extension This seemingly inconsequential observation was enough to bond the game and the place together in my mind, and I still find it impossible to think of one without also thinking of the other, try as I might. This is perhaps a case of being so consumed by a single video game that it bleeds into your everyday life. There's a large field in the park bordered all on sides by a thick forest, and I can remember thinking at the time that it looked a lot like the landscapes in Warsong the game's battle sequences had the same treeline on the horizon.

It's also interesting to note that I don't have any real connected memories of the space where I will have played the vast majority of these games: my childhood bedroom.

Out of the hundreds, if not thousands of titles I've experienced over the past few decades, many don't trigger any kind of 'location memory' at all it seems to be a select few which inspire memories related to places. To be clear, this hasn't happened with every video game I've played. Just as a song might make you recall where you first heard it, is it possible that a video game can – in certain circumstances – also provide a link to a physical location as well as a moment in time?

However, as I've gotten older, I've noticed that certain games are not only inexorably linked with a specific time in my life, but also a place. For some, titles like Tetris, Street Fighter II, Sonic and Super Mario have strong links to a particular moment in their formative years perhaps they rekindle memories of playing with friends after school or long trips in the family car with nothing but a Game Boy for company.

We can all agree that retro games have the ability to transport us to a different time.
